Scouts

In addition to touring the museum, the Houston Maritime Museum offers opportunities for Scouts to meet requirements for badges and belt loops.

Cub Scout Treasure Ship Program

  • Build a pirate ship that stores your treasure!
  • Complete four steps of the Boy Scout “Model Design and Building” Merit Badge
  • Get hands on experience with tools and paint onsite at the Houston Maritime Museum
  • Two hour program is overseen by Lorena Alvarez, master modeler and certified Merit Badge Counselor
  • Safe lumber is precut
  • Limited to 10 scouts per group
  • $20 per scout
  • $5 per chaperone
  • Please call 713-666-1910 to schedule

Boy Scout Model Building Badge

  • Build a fantasy model of the Caspertine from the movie Stardust!
  • Earn the “Model Design and Building” Merit Badge
  • Get hands on experience with tools and paint onsite at the Houston Maritime Museum
  • Four hour program is overseen by Lorena Alvarez, master modeler and certified Merit Badge Counselor
  • Safe lumber is precut
  • Limited to 10 scouts per group
  • $50 per scout
  • $5 per chaperone
  • Please call 713-666-1910 to schedule

Girl Scout Badge Requirements

We do not offer any formal Girl Scout programs, but we hope the museum inspires ideas for scout projects. The following are suggestions of ways the museum may help you meet badge requirements.

We also encourage Girl Scouts to participate in the Cub Scout and Boy Scout modeling program.

Brownies

Brownie Try-Its

Science in Action (Brownie Book pg 126)

Science and Technology Hunt

Technology is a way of using science to create tools that make life easier for people. Go on a science and technology hunt! Each of the things on the following list is an example of science or technology at work. How many of them can you find?

Something made of plastic, made from trees, that moves in a circle, that comes from the earth, that uses a switch, made of metal, that uses electricity, that uses wheels, that measures, that makes or uses sound, form the ocean, run by computers.

Come and explore the museum! If you look hard, you can find all of these things in our collection.

Juniors

Junior Badges

“Making” Hobbies

(Junior Badge Book, pg. 159)

Where and When

Learn more about your craft by looking at global and historical examples. Try finding global examples at craft fairs and museums, in books, and by surfing the web. Look for historical examples at antique shows, flea markets, museum, and in books. Discuss what you learned with your troop, group, or family members. If possible, show some examples of global and historical crafts to others.

Ship Modeling is an age-old hobby that is still practiced by many people in the Houston Community. We can arrange a meet up with ship modelers who are currently working on projects for your troop. A ship-in-a-bottle demonstration is available upon request!

Local Lore

(Junior Badge Book, pg. 51)

Take a Trip

Visit a local museum, historical society, library, or town hall to learn more about the history of your town or city. What new things did you learn. If you’re a local, you can come learn what this area was like back in 1876.

The museum’s Port of Houston exhibit explores how maritime industry shaped the history of Houston.

Water Fun

(Junior Badge Book, pg. 123)

A Sailor’s Life

Do at least two of the following: Tie a fancy knot, sail a model boat, learn a song about the sea and sing it, or learn something about life on the water or under it.

The museum is a great place to practice knots and learn all about life on the water. You can also build a model boat through our Cub Scout (link) and Boy Scout (link) modeling building programs.

Folk Arts

(Junior Badge Book, pg. 154 – 155)

Time Travel

Visit a place near you where antiques, historical crafts, or collections of folk art are on display. You might visit museums, antique stores, or places designated as historic landmarks. Find out how items on display where used in the past.

Cadette & Seniors

Cadette and Senior Projects

Inventions and Inquiry

(Interest Projects for Cadette and Senior Girl Scouts p. 64 – 65)

Technology #2: Explain how changes in technology have altered at least two inventions in terms of function or design: for example, eyeglasses are now made with thin plastic lenses and have lightweight frames. Do some research in order to compare old and current models.

Shipping is all about technology and the museum is a great place to visualize its evolution! We have a series of models that depict the evolution of sailing ships to steam ships to modern merchant vessels. A similar progression can be seen in our models of warships. Likewise, our collection of historical navigation tools shows a clear progression from the basic cross staff to the most modern sextants.

From Shore to Sea

(Interest Projects for Cadette and Senior Girl Scouts p. 62 – 63)

Skill Builders #6: Create a piece of art, a collection of poems, a slide or video show using pictures and music inspired by the ocean, or something else water-related. Share your work with family members or your troop or group, and explain to them the role of the ocean played in inspiring.

Technology #1: Tour a boat used in deep-sea fishing or in marine biology studies. What kinds of equipment are used to navigate, to find the depth of the ocean, or to perform studies?

The museum is an inspiring place. You are welcome to use our space to create and present your maritime creations.

If you are unable to tour a boat, the museum is a good alternative as you can examine models of several.

Museum Discovery

(Interest Projects for Cadette and Senior Girl Scouts p. 130)

Technology #4: Visit a local museum and check if it is accessible to people with disabilities. What technologies are used to aid people with disabilities to visit museums? After your visit, make a list of recommendations on how you would improve the facilities.

The museum tries to accommodate all people, but because our building is an old house, we do have some limitations. We would love your suggestions on making it more friendly!

Smooth Sailing

(Interest Projects for Cadette and Senior Girl Scouts p. 174 – 175)

Skill Builders #2: Learn the communication signals and language used by sailors. Show that you know the meaning of nautical terms including: port and starboard, bow and stern, fore and aft, mast and boom, sheet and halyard, cast off and make fast, jibe and tack, lift and luff, heel and trim, head up and fall off; leeward and windward.

Our docents are happy to educate your troop on these maritime terms. The museum also has examples of signal flags and a functioning signal light where scouts can practice Morse code. Please call ahead to schedule.

Skill Builders #3: Show you “know the ropes”

Tie and show the use of a figure-eight knot, bowline, cleat hitch, round turn and two half hitches, and reef (square) knot

Our docents can also teach knot-tying.

Technology #2: Know how to tell where you are and how to get where you want to go. Do two of the following:

  • Be able to tell direction by the sun and the stars.
  • Practice dead reckoning, taking bearings, fixing your position and estimating time of arrival.
  • Figure out the latitude and longitude of your home port
  • Read chart symbols for aids to navigation and hazards on and under the water
  • Plot courses for a day’s run. Figure the true, Magnetic and compass courses.

The museum offers a presentation on the history of navigation that covers many of the above topics. Call for details.

Career Exploration #3: Bring maritime heritage to life. Learn and enjoy a tradition related to sailing, such as scrimshaw, macramé, ship modeling, or chantey singing.

Examples of scrimshaw are on display at the museum. Ship Modeling can be learned through our Boy Scout Model Design and Building program.